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The team that manages to destroy all targets the fastest wins the round.Īlong with online multiplayer, there is an offline only "pass the controller" multiplayer game mode for one to four players called "Wrecking Crew". After a set period of time, or once all targets are destroyed, the roles are reversed, and a new round begins. "Siege" for example requires one team to try to destroy buildings controlled by the other as fast as possible. Other modes focus on attempting to destroy or preventing the destruction of structures. There are six game modes, including typical multiplayer modes such as individual and team Deathmatch and Capture the flag. It is a key device in game modes which require players to attack or defend specific structures. Another additional device in the multiplayer games is the Reconstructor, an object that uses nano-technology to rebuild destroyed structures. Such powers include the ability to run faster, fly, burst through walls, or send out a concussion wave. An added feature exclusive to the multiplayer mode however, are special backpacks that grant players a unique, temporary power. The multiplayer modes also use GeoMod 2.0 and the same weapons available in the game. Other bonuses grant players access to additional gameplay modes. Meanwhile, the story of the game progresses along with the liberation of successive sectors.Īs the players engages in more matches, they gain experience points that grant them bonuses most of which take the form of superficial bonuses such as the option to add more features to character models or altering aspects of their player emblem, and have no impact on the game. Once this has been completed for a sector it will be freely traversable, with little danger of EDF conflict. Once the player has worn down the EDF presence in a sector to zero, a plot mission will become available in which success will drive the EDF out and allow the player to secure the sector. Should the player engage EDF forces in a sector with high morale, teams of Red Faction guerrillas will likely arrive to fight alongside the player. Other actions, such as letting civilians die, will lower morale, while actively killing civilians will lower morale faster. Rewards for tasks come in the form of salvage, reduction of EDF control, or increase in the morale of the populace to resist EDF domination. At the same time, the player can complete various side missions, such as rescuing hostages, destroying enemy-held facilities, defending locations from attack, and delivering vehicles. In order to liberate any given area the player must complete a variety of missions to reduce the EDF's presence, referred to as "EDF control". Navigation is provided by a mini-map with a GPS indicator which can be set to direct a player to a location of their choice using a zoomable full-screen map mode.
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The player can traverse the world on foot or by appropriating one of the numerous vehicles. Each area also contains one or more safehouses staffed with Red Faction guerrillas, where the player can re-arm or change their weapon loadout, and spend salvage to purchase upgrades to their weaponry and equipment.
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As the player travels through as-yet-unfreed areas, they get attacked by EDF forces if they are spotted by patrols or commit aggressive actions.
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The world is divided into six distinct areas and the player must successfully free each area from EDF control before moving onto the next. The game's open world represents a terraformed area of Mars' surface. The player also has the opportunity to control armed vehicles ranging from retrofitted civilian vehicles to tanks and large walkers for more destructive options against the EDF. During the campaign, the player is always equipped with a sledgehammer-styled weapon, along with three slots for other weapons and explosives, selected out of a choice of almost twenty items.
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In many cases, destroying buildings will leave behind salvage, the game's form of currency, which can be used along with salvage rewarded by completing missions to unlock and upgrade weaponry and technology at safehouses. This allows a degree of creativity in approaching a given objective, such as breaking or crashing through structures, or leveling multi-story buildings and large bridges or catwalks to thwart the enemy. However the game's GeoMod 2.0 engine allows for buildings, cover, and other structures to be destroyed. Unlike the previous Red Faction game, which used the GeoMod engine, Guerrilla does not allow for the destruction of terrain. Developer Volition changed the camera perspective to help the player see and appreciate the surroundings as they are destroyed. The player takes the role of Alec Mason as he assists the Red Faction to overthrow the oppressive Earth Defense Force (EDF) on Mars.
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Red Faction: Guerrilla is a third-person shooter game set in an open world environment.